Showing posts with label First. Show all posts
Showing posts with label First. Show all posts

Thursday, 21 February 2013

Star Wars: Battlefront Review



Can't say I remember Stormtroopers with jet packs.
 Star Wars is always something of a shot in the dark when it comes to games. My first memories running across the sands of tatooine or facing off against the death star were in the Super Star Wars games for the Super Nintendo. Sadly for every Super Star Wars, Knights of the Old Republic and Rogue Squadron there were equally it's own weight in Masters of Tera Kasi, Jedi Power Battles and any of the direct movie tie-in games. On the outside, Star Wars Battlefront looked exactly like one of these poor examples of a Star Wars game. A generic third/first person shooter with mindless base capturing objectives right? Well yeah, that's exactly what it is but still...Maybe I was a little bit hasty to skip it.

Story.


This is a little bit of a null point for the game as it does not really have a story. The campaign has you playing through the prequel trilogy before jumping into A New Hope through to Return of the Jedi. You have to option of starting with Episode 1 or jumping straight into the original trilogy. This is great for those who cannot stand the prequels but it's still just as solid a game throughout. Each battle is introduced with a frankly short clip from the respective film before forcing you onto the most practical side for playing that battle.

Rebel battle on Tatooine?
 The main problem when the prequel trilogy is concerned, is that Battlefront was released before Episode III was released. This had led to some battles that speculate further into the rest of the plot. Thankfully, you are not really playing Battlefront for the story. It's all about the...

Gameplay.


As I said above. Battlefront is a third/first person shooter where the objective is primarily to capture all the enemy bases and hold them until the short timer runs down, or at very least to aid you in cutting their respawns down to zero. While alone at the enemy base, it can be hard to capture their post as they will respawn quite tenaciously as you wait for the base to finish being captured. The friendly A.I. Can be helpful in regard to keeping the enemy busy but do not expect them to give a big push to victory.

To aid you in your effort to destroy your enemy, you have multiple classes to choose from. These vary slightly from mission to mission and each side has slightly different performance but most missions you will have a front line trooper, a anti-vehicle unit, a sniper, a pilot and a specialist unit.
Your basic front line trooper will be perfectly serviceable for most situations. Their blaster rifle will take down most units with a variable of efficiency. I found the anti-vehicle unit to be far less useful. I would often jump into a vehicle of my own before tempting fate against an AT-ST with a rocket launcher. The sniper is a useful unit in that it can deal heavy damage while still being able to handle itself at close range. The pilot often has a shotgun of sorts but once again, I could find little use for him. The specialist unit varies greatly depending on the faction you play as. The Rebel Wookie Smuggler I found to be quite impractical where as the CIS Droideka was outright broken.

Hoth is still the best battle in Star Wars to me.
The level design is really quite good in the game however it's just too small for some of the aerial vehicles like the X-Wing and Tie Fighter and sometimes too big for you to cross the field on foot. One of the Cloud City maps leaves a lot to be desired where as Hoth is as brilliant as it appears in The Empire Strikes back.

Music.


Thankfully, the music in a Star Wars game is often very easy to talk about. It's nigh on always fantastic and Battlefront is no exception here. The sweeping sounds from the movies translate well into the game and really help set the scene. I don't think a Star Wars game would quite feel right without the music. You may also be happy to know that all the famous sound effects feature into the game perfectly. The only problem is that when you hear the sound of a Stormtrooper firing his blaster you tend to expect in the back of your mind that he will always miss...Sadly it's not always so in Star Wars: Battlefront.

Visual.


Star Wars: Battlefront was a game released in 2004 but the graphics are very good considering this. I played the PC version with all of the settings at maximum and it was very pretty. I also got a solid performance throughout, being that it's an old game by PC standards. You will easily discern each unit from a glance and all of the battlefields look great. Sometimes they take some lenience with the design to make them more practical for competitive play. Nothing quite beats the feeling of facing off against an AT-AT with just a snowspeeder and a tow cable. The only major complaint is there are no space battles to be seen. This is somewhat a huge blow as that is practically half of what makes Star Wars.

Final Thoughts.


Star Wars: Battlefront is a game that falters very little in it's effort to really make you feel like a Rebel on Hoth or a Stormtrooper at Endor. It's a shame that the third part of the prequel trilogy is missing and that space missions are largely absent but Star Wars: Battlefront is arguably one of the better Star Wars games to date, and I hear the second one is even better.



7/10 Star Wars: Battlefront does it's best to give you the true Star Wars feeling, and it mostly succeeds in that.

Thursday, 10 November 2011

First Person Shooter Or An Adventure Game From The First Person Perspective?

I wanna talk about something that's been bugging me a little lately. Just how much the FPS genre has changed in such a short space of time. Now I'm no PC gamer and I'm sure that the PC followed different rules but if you consider today that the multiplayer component is the focus for any shooter these days, If you think back to just last generation on the consoles you had stuff like timesplitters which obviously had a heavy single player component. Now I'm not saying that multiplayer is not important...I'm not even saying that it shouldn't be the focus but don't you find it a little bit of a step back to remove the rich single player component we used to expect from most of our games.

Timesplitters, Goldeneye and Perfect Dark pretty much nailed what makes a good FPS back in it's time. Would it work now? No. Not without a heavy amount of nostalgia drive but I think that the design point of view for the single player still would. The controls need to be modernized to keep up with the standard...To face facts, the FPS genre was never able to survive outside of the current gen on it's own merit alone. Yes Perfect Dark and Goldeneye were highly rated on the N64 and god knows I love the N64 but it was limited in games. So yes it was logical that good games would become great. Though I personally still feel Ocarina Of Time was one such game that would of been great no matter the circemstance.

Objective based gameplay that we saw on the N64 and the PS2 are already quite missed to me. I myself find it tiring to run from point A to point B over and over again on what is pretty much a rail shooter that just doesn't force you to hold the forward button down. Now the multiplayer...That's all good...At least in theory it's all good...I'm sure it has it's fair room for improvement but what i'm trying to say is that. Is the multiplayer component enough that the single player is allowed to suck? Wouldn't it be better to just strip out the single player and put the money into a better online experience? You could argue that you still need a single player mode...But can we just have a good one? Please? EA, Activation...Can we have it so when your next game comes out that your old one does not automatically become obsolete? Perfect Dark got released on XBLA with a multiplayer component improved...I'd sure love to see someone pull that with modern warfare and it still suceed after it's day.