Showing posts with label Dark. Show all posts
Showing posts with label Dark. Show all posts

Monday, 21 January 2013

DmC: Devil May Cry Review.


Has Dante changed for the better?

I remember the day, the first time we saw what the new Dante looked like. Oh the outrage from fans who predicted how utterly disgraceful this reboot of Devil May Cry would be. Dante has short black hair, he's a foul mouthed thug, and yes, while all of this is true, it is not quite as simple as that. Believe me, I was one of those people who were quick to criticize the new style but for those with an open mind, you may find yourself completely surprised by this game.

Story.

I felt the dread when I first started to play this game when it came to the plot. Dante was exactly as I thought he would be. He felt like he was developed by children. He swore every chance he got, he was a sexual deviant, he was the furthest thing from the original Dante that I could imagine. You see, the original Devil May Cry games knew they were silly and over the top. It was tongue in cheek. It was cool because they were aware of how absurd it was. It's clear that DmC however is mocking the style of the original game and plays it completely serious and ironically coming across as totally childish.

Well that was my first impression. Thankfully DmC is not like I thought at first. It's a refreshing story with new and interesting characters. Perfect it is not, predictable characters and plot changes are everywhere but that being said they are well designed characters. Dante does not continue his infantile attitude throughout the game, or at least it's toned down greatly as the story goes on and the rewriting of the mythos of Devil May Cry is actually very good. I could not say it's better than some of the best that Devil May Cry has to offer in terms of plot but it's still one of the strongest.

Probably the most interesting element is that of limbo, a twisted version of the real world where demons inhabit and rule the real world from inside limbo. All of the fighting in the game gets done when Dante is dragged into limbo and is guided by the spectral presence of people within the real world. Another change in the reboot is that Dante and Vergil are no longer just demon's but half Angel, half Demon called Nephilim. An unholy union which is despised by the demons.

Gameplay.

Having played every Devil May Cry game so far, I was worried about how they would ruin the gameplay compared to the peak of DMC4. Dropping the framerate to 30fps from 60fps. Oh I could see the jerky motions and unreliable combos now. I did not have much faith for the new DmC and based on the information we were given, I think I was right to be worried about it.

You can still play with your enemies by pulling them into your aerial dance of death.
Thankfully the negative information betrayed the fact that DmC really feels like Devil May Cry at it's core. There have been some changes, some for the better, some for the worst. First thing's first. Combos are fluid, I feel like I am completely in control of Dante's moveset. Most of the moves from Rebellion you remember have returned. Stinger, High Time, hell, he even has Roulette from Nero in DMC4. Some of the buttons have been simplified, High Time is now just attached to it's own button and Stinger requires a double tap forward and the attack button but it's basically just how you remember the game.

There are basically two major elements to the combat which have changed. Firstly you have angelic and demonic weapons and an angelic and demonic grappling hook. Both features change the gameplay greatly. The grappling hooks help with both combat and platforming. The demonic grappling hook can be used to drag demon's and platforms towards you and the angelic can pull you to platforms and demon's. While in combat this allows you to chain absurdly high combos, much like Nero's demonic arm in DMC4. The demonic hook can also be used to remove the shields from some of the more pesky enemies in the game.

The second element is the angelic and demonic weapons. Each are connected to a trigger on the controller in which you enter either angelic or demonic mode, changing your melee weapon into one of their type. Angelic weapons are fast and deal in crowd control and large juggles. Demonic weapons are slow, heavy hitting weapons which serve as a great way to crush bigger enemies or break past shields. Both of these new forms of gameplay add a great deal of depth to the gameplay.

Limbo adds a great bit of platforming outside of the combat, pulling platforms and yourself, gliding through levels, it's one of the first action games that comes to mind with really fun platforming elements. However, not all is good in the gameplay. The problem with DmC is that it's frankly too easy to avoid death. Most enemies put up zero challenge and others mess with the pacing by playing the waiting game, ruining the flow of the normally fast gameplay. There are plenty of highter skill levels but so far, I’ve not hit any major wall of difficulty. I'm sure that once Son of Sparda and onwards have been unlocked, it'll be a nail biting challenge but being you have to finish the game before you can take that challenge, those planning a single playthrough might be disappointed by the frankly, pathetic AI.

Music.

The music of DmC is by far the worst aspect of the game to me. Even prior Devil May Cry games had superior music and you felt the rhythm in the music to help the pace of combat. In DmC it falls flat. You can tell that the choice of music was one that tried to invoke the style of the original DMC games but with more modern sounding tropes but ultimately it's not very fun to listen to. Not that it's all bad, some of the tracks ring a good level of emotion for the game. Just don't expect anything world changing here.

Visual.

The visuals of DmC is arguably another spotty area of the game. Graphically it's an okay game. There are some muddy textures during some points in the games due to Ninja Theory's reliance on the Unreal 3 engine but otherwise the graphics are completely suitable. The area's that you'll visit in the game are very interesting. Not to mention the fact that seeing them from limbo gives a nice extra take on where you are. The problem mostly is within the colouring or rather, lack of.

Prepare to see a lot of red and it's not blood.
You will see lot's of browns and reds during your demonic romp through limbo but it never really has much flair. Even the deep colours feel dull and uninspired. Nothing like as bad as what we see from the modern shooter and quite frankly the original DMC was not much better but even so. It's not very good. There are a couple of times during the game where artistically I wish they had used the style throughout the whole game. Ghostly wisping colour, escaping the characters.

Final Thoughts.


DmC is the poster boy for not judging a book by it's cover in the game world. Everything we were shown about the game made most loathe the idea of it. We were so sure that there was no way this game could possibly hold a candle to the original series. Not only does it hold a candle, it ranks up with some of the best in the series. Do I prefer it to the original series? No. I still think Dante is not as interesting or as fun as the original and the style is not one that I prefer but I would like to see a sequel. DmC is by no means a bad game. It's a great one.


8/10 DmC does almost everything right. Not all of it works as well as others but it all comes together well.

Thursday, 10 November 2011

First Person Shooter Or An Adventure Game From The First Person Perspective?

I wanna talk about something that's been bugging me a little lately. Just how much the FPS genre has changed in such a short space of time. Now I'm no PC gamer and I'm sure that the PC followed different rules but if you consider today that the multiplayer component is the focus for any shooter these days, If you think back to just last generation on the consoles you had stuff like timesplitters which obviously had a heavy single player component. Now I'm not saying that multiplayer is not important...I'm not even saying that it shouldn't be the focus but don't you find it a little bit of a step back to remove the rich single player component we used to expect from most of our games.

Timesplitters, Goldeneye and Perfect Dark pretty much nailed what makes a good FPS back in it's time. Would it work now? No. Not without a heavy amount of nostalgia drive but I think that the design point of view for the single player still would. The controls need to be modernized to keep up with the standard...To face facts, the FPS genre was never able to survive outside of the current gen on it's own merit alone. Yes Perfect Dark and Goldeneye were highly rated on the N64 and god knows I love the N64 but it was limited in games. So yes it was logical that good games would become great. Though I personally still feel Ocarina Of Time was one such game that would of been great no matter the circemstance.

Objective based gameplay that we saw on the N64 and the PS2 are already quite missed to me. I myself find it tiring to run from point A to point B over and over again on what is pretty much a rail shooter that just doesn't force you to hold the forward button down. Now the multiplayer...That's all good...At least in theory it's all good...I'm sure it has it's fair room for improvement but what i'm trying to say is that. Is the multiplayer component enough that the single player is allowed to suck? Wouldn't it be better to just strip out the single player and put the money into a better online experience? You could argue that you still need a single player mode...But can we just have a good one? Please? EA, Activation...Can we have it so when your next game comes out that your old one does not automatically become obsolete? Perfect Dark got released on XBLA with a multiplayer component improved...I'd sure love to see someone pull that with modern warfare and it still suceed after it's day.

Wednesday, 2 November 2011

Batman Arkham City

Honestly, I was never a fan of comic video games in recent years. I played Spiderman on the Sega Master System back in the day and I played the first Playstation Spiderman game. In reflection they were not what I'd call a fantastic game but I felt  there was something missing from comic games since...Maybe it was my love for varied costume designs which the Playstation game did well. Anyway...This is about Batman but first I'll refresh quickly on Arkham Asylum from a couple of years back.

Arkham Asylum is proof that source material will not limit your game design choices...Just because it's a movie game or an adaptation of a comic hero does not give it the right to suck. From the fluid rhythmic combat, to the
creative use of Batman's gadgets. This game was made with equal part Batman and video game. It's only real limit was it's narrow scope to place it on an island. That's where Arkham City comes in.

Everything good about the first game is built upon and improved. Tons more options for combat, some interesting new gadgets. There is also a bat signal this time round as your map marker. The game went sandbox this time but without destroying the core story to do so...It's more akin to Assassins Creed II or Infamous than it is to something like GTAIV. I won't lie though..Arkham City feels pretty small when compared to the above but it does not really detract from the experience. It's just tons of fun to swoop from building to building as the caped crusader.

Detective mode feels far better paced this time. In Arkham Asylum you feel like you need to check every nook and cranny but this time you just use it as a quick flash to help an objective. If you force me to pick a fault with the game then i'd say it's the lack of options to take out guards silently...It's a mission to get by without alerting the guards to your location...My impression is that Batman would not be such a screw up...Maybe it's just me.

The story is well put together too. It's made in such a way that you are not required to play Asylum to understand the plot, but I'd do it anyway as it has tons more screen time for the Joker. You get to see pretty much all the famous bad guys from the Batman universe and even some of the smaller ones. Every character feels like they are strong enough to the plot to justify being there. I would've liked to see more Tim Drake as Robin in the game and Nightwing would not have gone amiss during the main story but Catwoman is awesome to see and plays differently enough.

On that note..Catwoman is the kind of DLC i'm more keen to try out. Her DLC has actual point in the plot and is not some short few minute ordeal...It is a little bit few and far between that you get to use her but it's great considering it's free. Next time though, I'd rather play as Robin or Nightwing.

So I guess in closing...Best comic book game so far? Yeah most likely so. The flaws in this game are so minor that even someone who is not a fan of Batman should play this game...Hell play this if you don't even really like comic books. Let us just hope that in future we see less post release DLC and more core game...I dont feel like missing out on playing Nightwing just because I've decided to buy it near launch and finish up with it before it comes out.

This game deserves all the Praise it gets. 9/10