Showing posts with label Warfare. Show all posts
Showing posts with label Warfare. Show all posts

Wednesday, 17 April 2013

Disposable Nature


Every scene sticks in my mind.
Maybe I'm getting old but I'm starting to notice a trend in the games industry lately. It seems that even though online gaming is at it's biggest ever, the longevity of of those experiences are weakening. I've been thinking about how to kill time until the UK release of the latest Fire Emblem game and I thought back to Chrono Trigger. “Maybe I could go grab some of those endings that I missed” Then I thought about my memories of the game. Mini-games at the millennial fair, punishment based on your subtle and not so subtle actions at the court case, seeing the depressing state of the future, learning how everything ties together. Chrono Trigger really stuck with me and it was just one of many games.

Persona 3 was a great example of game I always like looking back on.
Flash forward to the current generation. I played a few of the earlier Call of Duty games and despite the hate it gets, is actually a solid shooter. The problem is that it has left me with nothing. I don't remember the story much or what I was fighting for, something to do with guns I’m sure. Okay fine, It's an online game...I can dig it. Problem is...I don't remember much about my experiences with the online either. I got stressed more than a few times and I got some cool head shots but I don’t really “remember” them. The next version of Call of Duty made the last mostly obsolete. Call of Duty was a game that you were supposed to dispose of when you were done..

I think this is from Modern Warfare 2?
This is not to say that all games in recent memory have been this way. Some of the most striking games have come from this gen. Bioshock, Journey, Dark Souls, Ni No Kuni. That being said, there is a alarming increase in throw away games and it just kind of makes me sad. I don't want my games to just be time sponges, I want them to be experiences that I really take in. Maybe it's a change in business model, maybe it's changed according to the needs of majority of gamers. Maybe games have always been something to whittle away their free time with.

I dare say there are plenty of throw away games from earlier generations. Fighting games are probably the most guilty offender here. Why own Street Fighter II when Turbo is out? In their defence, this was also a method to perfect the game itself but the end result is the same. Sell Street Fighter II because Turbo is better in every possible way. Most people have learnt their lesson with fighting games (myself excluded) in that it's best to wait for the Hyper Rainbow Super Turbo Remix EX Alpha GOTY edition. It is however harder to draw the line with the next Battlefield or Call of Duty, exactly when you should jump into a new game.

No Super Bars Yet.
Maybe I'm wrong and I missed something, maybe most gamers prefer to move on with their games. As long as there is space enough for both mindsets, I'm fine with it, if it's what people want. It might be too strong a word that the industry is evolving but there is no doubt that it's changing.

Thursday, 10 November 2011

First Person Shooter Or An Adventure Game From The First Person Perspective?

I wanna talk about something that's been bugging me a little lately. Just how much the FPS genre has changed in such a short space of time. Now I'm no PC gamer and I'm sure that the PC followed different rules but if you consider today that the multiplayer component is the focus for any shooter these days, If you think back to just last generation on the consoles you had stuff like timesplitters which obviously had a heavy single player component. Now I'm not saying that multiplayer is not important...I'm not even saying that it shouldn't be the focus but don't you find it a little bit of a step back to remove the rich single player component we used to expect from most of our games.

Timesplitters, Goldeneye and Perfect Dark pretty much nailed what makes a good FPS back in it's time. Would it work now? No. Not without a heavy amount of nostalgia drive but I think that the design point of view for the single player still would. The controls need to be modernized to keep up with the standard...To face facts, the FPS genre was never able to survive outside of the current gen on it's own merit alone. Yes Perfect Dark and Goldeneye were highly rated on the N64 and god knows I love the N64 but it was limited in games. So yes it was logical that good games would become great. Though I personally still feel Ocarina Of Time was one such game that would of been great no matter the circemstance.

Objective based gameplay that we saw on the N64 and the PS2 are already quite missed to me. I myself find it tiring to run from point A to point B over and over again on what is pretty much a rail shooter that just doesn't force you to hold the forward button down. Now the multiplayer...That's all good...At least in theory it's all good...I'm sure it has it's fair room for improvement but what i'm trying to say is that. Is the multiplayer component enough that the single player is allowed to suck? Wouldn't it be better to just strip out the single player and put the money into a better online experience? You could argue that you still need a single player mode...But can we just have a good one? Please? EA, Activation...Can we have it so when your next game comes out that your old one does not automatically become obsolete? Perfect Dark got released on XBLA with a multiplayer component improved...I'd sure love to see someone pull that with modern warfare and it still suceed after it's day.