Showing posts with label FPS. Show all posts
Showing posts with label FPS. Show all posts

Tuesday, 19 March 2013

Aliens: Colonial Marines Review

Game over man! Game over!
This game is terrible. Just...Just trust me on this. Avoid it. buggy game with terrible lighting, stupid A.I. from your allies and the enemy...Those things might be forgivable but it's just so damn boring! Honestly, save your money and go buy any Aliens vs Predator game or better still. Grab your DS and buy Aliens: Infestation. Seriously, Infestation is a far superior game in every aspect. Your marines have perma-death and there are a finite total amount of marines to encounter during the game. Each with their own personality. This helps each encounter come with a sense of fear and tension as opposed to just popping back two minutes to the last checkpoint. It shares a great deal with Metroid, which in itself is inspired by Alien. It's arguably the best Aliens game to date.

I cannot understand why Colonial Marines failed so badly...I mean it's textbook! You make some aliens and then you have them jump out at you...Not run slowly upright towards you in the same comical animation. That is, of course, when you actually fight aliens...You spend a good chunk of Colonial Marines not even fighting aliens but humans. Other than a couple of nods to the Aliens film, some good, some bad...I cannot even recall a single remarkable thing about the game. Pulse rifle had good sound effects I guess? As a result, I am forced to give Aliens: Colonial Marines...


Thursday, 10 November 2011

First Person Shooter Or An Adventure Game From The First Person Perspective?

I wanna talk about something that's been bugging me a little lately. Just how much the FPS genre has changed in such a short space of time. Now I'm no PC gamer and I'm sure that the PC followed different rules but if you consider today that the multiplayer component is the focus for any shooter these days, If you think back to just last generation on the consoles you had stuff like timesplitters which obviously had a heavy single player component. Now I'm not saying that multiplayer is not important...I'm not even saying that it shouldn't be the focus but don't you find it a little bit of a step back to remove the rich single player component we used to expect from most of our games.

Timesplitters, Goldeneye and Perfect Dark pretty much nailed what makes a good FPS back in it's time. Would it work now? No. Not without a heavy amount of nostalgia drive but I think that the design point of view for the single player still would. The controls need to be modernized to keep up with the standard...To face facts, the FPS genre was never able to survive outside of the current gen on it's own merit alone. Yes Perfect Dark and Goldeneye were highly rated on the N64 and god knows I love the N64 but it was limited in games. So yes it was logical that good games would become great. Though I personally still feel Ocarina Of Time was one such game that would of been great no matter the circemstance.

Objective based gameplay that we saw on the N64 and the PS2 are already quite missed to me. I myself find it tiring to run from point A to point B over and over again on what is pretty much a rail shooter that just doesn't force you to hold the forward button down. Now the multiplayer...That's all good...At least in theory it's all good...I'm sure it has it's fair room for improvement but what i'm trying to say is that. Is the multiplayer component enough that the single player is allowed to suck? Wouldn't it be better to just strip out the single player and put the money into a better online experience? You could argue that you still need a single player mode...But can we just have a good one? Please? EA, Activation...Can we have it so when your next game comes out that your old one does not automatically become obsolete? Perfect Dark got released on XBLA with a multiplayer component improved...I'd sure love to see someone pull that with modern warfare and it still suceed after it's day.