
Faster Than Light, or FTL, is more or
less just that. Taking many cues from the Roguelike genre it pits you
in a bite-sized struggle to flee to the 8th sector. This
is one of the first kickstarter projects to actually come to
fruition. Visually it's a little rough around the edges but the
gameplay is solid.
You'll start out with a crew of 3
humans which can be assigned jobs around the ship. Man the weapons to
boost their effectiveness. Have a pilot for dodging and warp space
travel. Once they die, that's it for them. You can however recruit
more crew as you travel space and the various species have different
effects. Some can repair faster, some supply energy to the part they
work on, some have immunity to fire and some are good at hand to hand
combat.
Combat is the main aspect in the game
and it will quickly have you powering down parts of the ship to draw
power to others. For example. If you plan to play defensive, then you
can power down your engines and put all of your power into your
shields.

Being a roguelike, FTL is very
challenging. Do not expect to make it through the game with anything
like ease but even in death, it's fun to command a ship and try
something a little different.
FTL is a reasonably cheap game and it's
probably worth your while if you are dying for your next deep space
fix. It won't play against the big titles out there but it's another
example how indie can surprise someone into how much innovation there
is out there still or how overlooked a genre can be.
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