Space Opera. The apex of everyday
science fiction. I must say that I have a secret passion for the
genre. Be it Gundam, Firefly or Farscape. I love the idea of human
relations within deep space while living on a ship. Sadly this has
never strictly transferred too well into video games...I can't
fathom why as I see it was a goldmine of opportunity. There have been
a couple of shining examples. Mass Effect captures the story,
Infinite Space delves deep into space battles and ship
building/management. Ultimately though, it's shaded in X4 space
strategy games and space simulation games. Not that these are bad but
I really want to manage all of the more literal things within the
ship.
Faster Than Light, or FTL, is more or
less just that. Taking many cues from the Roguelike genre it pits you
in a bite-sized struggle to flee to the 8th sector. This
is one of the first kickstarter projects to actually come to
fruition. Visually it's a little rough around the edges but the
gameplay is solid.
You'll start out with a crew of 3
humans which can be assigned jobs around the ship. Man the weapons to
boost their effectiveness. Have a pilot for dodging and warp space
travel. Once they die, that's it for them. You can however recruit
more crew as you travel space and the various species have different
effects. Some can repair faster, some supply energy to the part they
work on, some have immunity to fire and some are good at hand to hand
combat.
Combat is the main aspect in the game
and it will quickly have you powering down parts of the ship to draw
power to others. For example. If you plan to play defensive, then you
can power down your engines and put all of your power into your
shields.
Providing the enemy doesn't fire too
many missiles, they will have to break through your shield before
they can even touch the ship. If they do however, maybe a fire will
break out. This can quickly spread and cause damage to major parts of
your ship. You can choose to open the airlocks and suck out the air,
while also putting the fire out. This of course will mean that your
crew will quickly suffocate but you can section off parts of the ship
so they can keep some of their precious air. The same can be done if
the enemy boards your ship. Upgrade your doors to blast doors and
watch them lose their lives to the blackness of space.
Being a roguelike, FTL is very
challenging. Do not expect to make it through the game with anything
like ease but even in death, it's fun to command a ship and try
something a little different.
FTL is a reasonably cheap game and it's
probably worth your while if you are dying for your next deep space
fix. It won't play against the big titles out there but it's another
example how indie can surprise someone into how much innovation there
is out there still or how overlooked a genre can be.
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